Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simu Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Cone, former chief learning officer of Dell Computers, suggests, "Anyone who wants to lead or even succeed in our profession would do well to read this book."
Learning by Doing: The Complete Guide to Computer-Based Simulations
Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simu Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Cone, former chief learning officer of Dell Computers, suggests, "Anyone who wants to lead or even succeed in our profession would do well to read this book."
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Najla AlBuainain –
I cant believe there is no reviews about this amazing book!! ... I realy liked the writer's simple language that made me understand the simulation and how to implement it in education. After reading this book I wish all our curriculims were made by simulation! I cant believe there is no reviews about this amazing book!! ... I realy liked the writer's simple language that made me understand the simulation and how to implement it in education. After reading this book I wish all our curriculims were made by simulation!
Stephen –
Read FEB 2007 This book is a good primer in the sense that it lays a solid foundation for the background as well as projects a possible future for educational simulations.
Uma –
*from syllabus for "Gaming and Media Design for Learning" at JHU *review: http://www-cdn.educause.edu/ir/librar... *from syllabus for "Gaming and Media Design for Learning" at JHU *review: http://www-cdn.educause.edu/ir/librar...
Heather –
Interesting but a little dry at times. I read this book in conjunction with James Gee's book about what video games can teach you - which I found very informational and engaging. Interesting but a little dry at times. I read this book in conjunction with James Gee's book about what video games can teach you - which I found very informational and engaging.
Mary J. Johnston –
Kevin Gildea –
Jovany Agathe –
Caroline Sheltergirl –
Ron –
Alfin Dionatha –
Heather –
Wan Saifuddin –
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Jim Duncan –
Errol Thompson –
Valeri Tkeshelashvili –
Joy Sterrantino –
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Rebecca –