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Character Development and Storytelling for Games

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This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledg This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author


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This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledg This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author

30 review for Character Development and Storytelling for Games

  1. 5 out of 5

    Alida

    Seminal work in the field.

  2. 5 out of 5

    Beatrice

    I had to read it for my class, but it was actually fun! Nice if you love videogames, but also if you are interested in writing screenplays or just understanding why some stories work better than others. It deals with the concept of narrative structure, archetypes, and three-dimensional characters. The author has written a lot of The Charlie's Angels episodes and is never boring or too technical. I had to read it for my class, but it was actually fun! Nice if you love videogames, but also if you are interested in writing screenplays or just understanding why some stories work better than others. It deals with the concept of narrative structure, archetypes, and three-dimensional characters. The author has written a lot of The Charlie's Angels episodes and is never boring or too technical.

  3. 5 out of 5

    Manuel Silva

    This book is fairly outdated, I'd love to see a newer edition. Yet some gems can be found inside. While some things have changed (a lot) since 2004, others surprisingly have not. It gave me more insight into the writer's duties and process in interactive storytelling. Overall I'd say it's worth reading (especially if there was a more recent edition). This book is fairly outdated, I'd love to see a newer edition. Yet some gems can be found inside. While some things have changed (a lot) since 2004, others surprisingly have not. It gave me more insight into the writer's duties and process in interactive storytelling. Overall I'd say it's worth reading (especially if there was a more recent edition).

  4. 4 out of 5

    Devin Weidinger

  5. 5 out of 5

    Valeri Gungor

  6. 5 out of 5

    Jaakko

  7. 4 out of 5

    Mdina

  8. 4 out of 5

    Joseph

  9. 5 out of 5

    Enmanuel Toribio

  10. 5 out of 5

    Jonathan Ridgway

  11. 5 out of 5

    Steve

  12. 4 out of 5

    Thomas Loefgren

  13. 5 out of 5

    Harris

  14. 4 out of 5

    Kenny

  15. 5 out of 5

    Billy Detschel

  16. 5 out of 5

    David Lara

  17. 5 out of 5

    Idoia

  18. 4 out of 5

    Marek

  19. 4 out of 5

    Angela Butler

  20. 4 out of 5

    Timothy Nutt

  21. 4 out of 5

    Nick

  22. 5 out of 5

    Julio Sueiras

  23. 4 out of 5

    brenda duarte

  24. 4 out of 5

    Andrew Gaska

  25. 5 out of 5

    Thaddeus

  26. 4 out of 5

    thea nguyen

  27. 4 out of 5

    Terri Carey

  28. 4 out of 5

    Shae Rossi

  29. 4 out of 5

    Andrei Inkinen

  30. 4 out of 5

    Rebecca

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