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Writing for Animation, Comics, and Games

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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.


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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

30 review for Writing for Animation, Comics, and Games

  1. 4 out of 5

    David

    Very nice read with a great overview of 3 distinct, but still similar writing styles. Unfortunately, these industries move so fast that many references are now outdated, but nonetheless, the author speaks about many writing and business principles that will probably never fade out. I come from the game development department, but reading on writing for comics and animation is definitely a must-read as well since games quite often incorporate those other styles. I really like how the author gave e Very nice read with a great overview of 3 distinct, but still similar writing styles. Unfortunately, these industries move so fast that many references are now outdated, but nonetheless, the author speaks about many writing and business principles that will probably never fade out. I come from the game development department, but reading on writing for comics and animation is definitely a must-read as well since games quite often incorporate those other styles. I really like how the author gave examples of scripts, showed how they differ between industries and what every author should be aware of. Maybe one of the biggest plus for this book is how the author is grounded and aware of how the business works. She's always emphasizing the importance of networking, business culture manners and how every author should be aware of their working rights (what's probably even more important in the USA since pension and healthcare are not always part of the contract). On that note, the book is definitely USA centric (I'm from Europe) so many listed associations and Hollywood related stuff won't be of use to the readers outside the USA, but many of those principles are still the same anywhere we go (again, networking...) To conclude, I feel like it would be really great to sit for a coffee with the author and have a pleasant conversation about everything. She has so much experience in three industries and very healthy life mindset so having a mentor like that would be pure gold.

  2. 5 out of 5

    Raymond Urrutia

    Showing its age (especially when it comes to its pop culture references), but informative none the less, Christy Marx’s book delves deep into areas of writing that don’t have as much in depth coverage as other better known forms of writing do. Super specific in its coverage of three, very distinct, writing formats, and unrelenting in its push to make its readers understand the importance of good networking skills in these peculiar fields, this book is a must have if you’re interested in these oc Showing its age (especially when it comes to its pop culture references), but informative none the less, Christy Marx’s book delves deep into areas of writing that don’t have as much in depth coverage as other better known forms of writing do. Super specific in its coverage of three, very distinct, writing formats, and unrelenting in its push to make its readers understand the importance of good networking skills in these peculiar fields, this book is a must have if you’re interested in these occupations, making it, very much, a niche read.

  3. 4 out of 5

    Roxy Rosen

    I have a soft spot in my heart for Christy Marx, she brought me Jem, a cartoon that was one of my favorites when I was a kid, so I was incredibly stoked to see this book. She shared a lot of great, solid information on breaking into animation and comics, I didn't read the Games section, because I'm not looking to work there, and I didn't learn quite so much from the comics section, but that's because I've read so many of the other books on her reading list. The animation section was wonderful th I have a soft spot in my heart for Christy Marx, she brought me Jem, a cartoon that was one of my favorites when I was a kid, so I was incredibly stoked to see this book. She shared a lot of great, solid information on breaking into animation and comics, I didn't read the Games section, because I'm not looking to work there, and I didn't learn quite so much from the comics section, but that's because I've read so many of the other books on her reading list. The animation section was wonderful though, it's hard to find a lot of info about animation writing. One problem I did have was the sense of pessimism I got from her about breaking in to animation and comics, I understand managing expectations, but this book made me feel so discouraged about my chances at finding work in the industry, at times, I felt more resigned than informed. That said, it was filled with great tips, especially the animation section, I learned a lot and would recommend it.

  4. 4 out of 5

    Rachel Frank

    This book was an excellent introduction to writing for animation, graphic novels, and video games. It gives you enough bare bones info to let you see if you like the writing style and the industry itself. It helped me realize I might enjoy writing graphic novels, but definitely would not enjoy video game or animation writing. My only pet peeve with the book is the individual resource sections were numbered wrong and in the wrong place according to the TOC and page numbers. At first I thought I w This book was an excellent introduction to writing for animation, graphic novels, and video games. It gives you enough bare bones info to let you see if you like the writing style and the industry itself. It helped me realize I might enjoy writing graphic novels, but definitely would not enjoy video game or animation writing. My only pet peeve with the book is the individual resource sections were numbered wrong and in the wrong place according to the TOC and page numbers. At first I thought I was missing sections of the book until I found them out of order in the back of the book.

  5. 5 out of 5

    Jared

    Quite useful and very straightforward. It's nice to read a book by someone who has actually been in the industry for a long time, and written extensively in all of the areas addressed here. Is painful to read anything by someone with no experience in an area. Thank you for the information Ms. Marx. Quite useful and very straightforward. It's nice to read a book by someone who has actually been in the industry for a long time, and written extensively in all of the areas addressed here. Is painful to read anything by someone with no experience in an area. Thank you for the information Ms. Marx.

  6. 4 out of 5

    Rebecca

    If you've never read a book on writing in any of the three areas, then this is a great place to start. If you've read Understanding Comics, Writing for Comics with Peter David, or the Game Writing Handbook, then this is going to feel repetitive. If you've never read a book on writing in any of the three areas, then this is a great place to start. If you've read Understanding Comics, Writing for Comics with Peter David, or the Game Writing Handbook, then this is going to feel repetitive.

  7. 5 out of 5

    Jadewik

    Can't find where I put it... I was only 1/3rd through it. Can't find where I put it... I was only 1/3rd through it.

  8. 4 out of 5

    Wendy

    Very insightful.

  9. 4 out of 5

    Gustautas Balkevičius

  10. 4 out of 5

    Brian

  11. 5 out of 5

    Rachel Lynn

  12. 4 out of 5

    Paula

  13. 5 out of 5

    Sam Trip

  14. 5 out of 5

    Eric

  15. 4 out of 5

    Daniel

  16. 5 out of 5

    Lorraine

  17. 4 out of 5

    Shannon Muir

  18. 4 out of 5

    Rowan Wolowacz

  19. 5 out of 5

    Kami BlackHippieChick Brown-Sparks

  20. 5 out of 5

    Ali

  21. 4 out of 5

    Brandon

  22. 5 out of 5

    Vesvius

  23. 5 out of 5

    Saman

  24. 4 out of 5

    H. C.

  25. 5 out of 5

    Maria Rosaria Macrillò

  26. 4 out of 5

    Emely Rodríguez

  27. 5 out of 5

    Brian

  28. 4 out of 5

    Huckleberrie729

  29. 4 out of 5

    John Rolf

  30. 4 out of 5

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