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Magic Knight Rayearth I, Vol. 3

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The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Eme The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude. They must don the three Mashin--powerful spirits that can only be wielded by Magic Knights. With the girls' magic fully charged, the final battle begins!


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The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Eme The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude. They must don the three Mashin--powerful spirits that can only be wielded by Magic Knights. With the girls' magic fully charged, the final battle begins!

30 review for Magic Knight Rayearth I, Vol. 3

  1. 4 out of 5

    Marianne Moresco

    That was one hell of a final plot twist 😱

  2. 4 out of 5

    Kailey (Luminous Libro)

    In this volume, the three girls are well on their way to becoming Legendary Magic Knights, but in order to reach their full power, they must awaken the three mysterious Mashin to aid them in their fight against evil Zagato. The girls must each prove themselves to be worthy of the Mashin, and show that their hearts are strong. I wasn't really sure what happened at the end of this volume. The action panels are so busy and confusing, and then it ended so quickly. Well, it was certainly a surprising In this volume, the three girls are well on their way to becoming Legendary Magic Knights, but in order to reach their full power, they must awaken the three mysterious Mashin to aid them in their fight against evil Zagato. The girls must each prove themselves to be worthy of the Mashin, and show that their hearts are strong. I wasn't really sure what happened at the end of this volume. The action panels are so busy and confusing, and then it ended so quickly. Well, it was certainly a surprising twist at the end that made up for how predictable the rest of the plot was. I really loved the artwork of the Mashin, beautifully elegant and regal figures! And I loved how the girls' armor evolves and changes with their character development. But the girls are still very one-sided characters, and I wish they had more depth. The villain is a very boring character; no depth, no development, almost no dialogue. It makes the big battle at the end sort of a let-down. But I'm glad that I read it! There were many parts of the story that I enjoyed!

  3. 4 out of 5

    Sylwia

    Review of vol. 1: here. Review of vol. 2: here. ✵ I continue to be blown away by the moral of this story being about belief and friendship. I appreciate how the authors continue to bring attention to the fact that the girls barely know each other, but the girls fight back saying that it doesn't matter. ✵ I knew about the plot twist beforehand, which I think made me enjoy it and the story overall more. It's an out-of-the-box idea. I do have to mention that it can be triggering in regards to suicide Review of vol. 1: here. Review of vol. 2: here. ✵ I continue to be blown away by the moral of this story being about belief and friendship. I appreciate how the authors continue to bring attention to the fact that the girls barely know each other, but the girls fight back saying that it doesn't matter. ✵ I knew about the plot twist beforehand, which I think made me enjoy it and the story overall more. It's an out-of-the-box idea. I do have to mention that it can be triggering in regards to suicide and because of that it's not entirely perfect. It has to be read as a metaphor in order for it to work. I appreciate it as entertainment and also for the message it sends about not being able to live a happy life if you have to constantly care about others and never about yourself.

  4. 5 out of 5

    CateSky♡

    3,5 stars

  5. 5 out of 5

    Mir

    Those CLAMP ladies have the most unexpected endings.

  6. 4 out of 5

    Denise

    Now equipped with Escudo weapons, the last stage of their quest awaits Hikaru, Umi and Fuu. To become to Magic Knights of legend, they must reawaken the powerful spirits known as "Mashin". Standing in their way are more of Zagatos minions, who keep tracking them down to fulfill Zagatos orders of killing the girls before they can reach the end of their journey. And what they learn about his motives when they finally face Zagato himself changes everything... Not matter how many times I read this, Now equipped with Escudo weapons, the last stage of their quest awaits Hikaru, Umi and Fuu. To become to Magic Knights of legend, they must reawaken the powerful spirits known as "Mashin". Standing in their way are more of Zagatos minions, who keep tracking them down to fulfill Zagatos orders of killing the girls before they can reach the end of their journey. And what they learn about his motives when they finally face Zagato himself changes everything... Not matter how many times I read this, the conclusion of the first MKR trilogy, it never fails to break my heart.

  7. 5 out of 5

    Janie G

    The story ends with an interesting twist, I wish the rest of the plot had the same sort of surprises. The artwork is beautiful and is really where the manga shines. Final word, Magic Knight Rayearth has a very cute and entertaining story, but ultimately it lacks the depth that would make it a enduring tale.

  8. 4 out of 5

    Julia

    Well... damn. The ending was certainly a giant twist on the whole "save the princess from the villain" shtick. Well... damn. The ending was certainly a giant twist on the whole "save the princess from the villain" shtick.

  9. 4 out of 5

    Tiffany

    This review has been hidden because it contains spoilers. To view it, click here. In the spirit of “I get into a fandom 20 years too late,” I read the first 3 volumes of Rayearth, as it was all I could get a hold of in my library. I knew a little bit about the series, in that I could recognize the three main characters on sight. (As a blonde, bespectacled Sagittarius with short hair, type A blood, and a serious temperament, I relate a lot to Fuu, but man oh man that initial teasing of Hikaru being being short and looking like a kid even though she was 14 was brutal, CLAMP did In the spirit of “I get into a fandom 20 years too late,” I read the first 3 volumes of Rayearth, as it was all I could get a hold of in my library. I knew a little bit about the series, in that I could recognize the three main characters on sight. (As a blonde, bespectacled Sagittarius with short hair, type A blood, and a serious temperament, I relate a lot to Fuu, but man oh man that initial teasing of Hikaru being being short and looking like a kid even though she was 14 was brutal, CLAMP did not need to come at me like that.) I was not expecting giant magic robots though, that was a twist. I thought it was more like Sailor Moon (which it was, but with giant mecha too.) Wikipedia tells me there’s a Part 2 I will need to get my hands on somehow, and thank God because that ending was abrupt and low key unsatisfying. Oh the big twist is that Emeraude essentially committed suicide by Magic Knight? (Admittedly it was a twist I did not expect.) And that when they did it they were sent back home to Tokyo as promised, but then it just…ends. Literally. No time to process or feel some closure, it ends with the three girls holding each other in fear and grief because they’d literally killed Emeraude like three seconds before. It feels incomplete so I am glad it is incomplete. My library and none of the nearest ones seem to have the Part 2, so this may take some time to see to it’s conclusion. The whole thing with Emeraude seeming like a little girl in the “good” form and a grown up busty lady (which seems to be a trope with the female villains in this series) in the hate-filled form is…I don’t know how to parse it, just like I don’t quite know how to parse the fact that she’s in love with Zagato, and tells the girls such in her “good” child-like form. Maybe it’s best not to think about it. Also, I don’t know about other translations, but I was not thrilled with some of TokyoPop’s font choices. I got used to the font they used for magic spells and Good Emeraude’s text; the font they used for Zagato’s speech looks like the one font I saw everyone use for “gothic” stuff in the early 2000s, but at least it was legible. Whatever they used for Evil Emeraude’s speech was barely legible and just not pleasing to the eye. Not everything needs a fancy font guys. (Unless it was like that in Japanese too—I don’t know.) This also maybe because I’m on a graphic novel kick, so I’ve been reading Western ones as well as manga (or it could be a style thing) but I sometimes had a hard time figuring out what was going on. Manga tends to be more about action lines and emphasizing big feels rather than placing characters in a concrete location, so when you got to big fight scenes with lots of swirls and magic, and less on details, i had to reread some sections. There were also some scene cuts that seemed abrupt and I had no idea if I’d missed a page or what. (Ex: the end of the Gardenia fight where it abruptly transitions to Emeraude and Zagato). Again more a style thing and I enjoyed the story itself, but some panels had a lot going on. Final thoughts: I liked how Ascot and Gardena were essentially defeated through talking, and also Gardena’s reason for quitting being “Zagato is not paying me enough for this, also you’re pretty cool,” is goals, Gardena was best underling, you work for your money, girl. Also Ascot’s outfit just seemed really really familiar—I think Li in Cardcaptor Sakura may have had a similar outfit? I couldn’t place my finger on it and it bugged me a little. Also holy SHIT, Hikaru had balls there. Choosing to fight swords with swords instead of magic (probably because it was fair) and getting pummelled as a human shield for her friends was WAY MORE INTENSE than the other girls when it came to proving themselves to the Mashin. Fuu’s sword didn’t power up so much as it just got longer, pretty sure that thing was twice her height by the end. Well, twice might be an exaggeration, but like, 1.5 Fuus at LEAST. I said “holy shit that’s a huge sword” multiple times Anyway A+, I was entertained, debating if I should watch the anime or wait if and when I get my hands on the rest of the manga.

  10. 4 out of 5

    Katherine Wren

    The final installment of Magic Knight Rayearth was... okay. I know I've harped in reviews of the previous two installments that this series suffers from an incredibly short page count. That problem is clearest and most damaging in the last installment. The final battle (Debonair) happens so quickly that it's hard to understand what is going on if you haven't read the summary or watched the anime. The art doesn't provide a lot of clarity here either since the Mashin Rune Gods are so new and we ha The final installment of Magic Knight Rayearth was... okay. I know I've harped in reviews of the previous two installments that this series suffers from an incredibly short page count. That problem is clearest and most damaging in the last installment. The final battle (Debonair) happens so quickly that it's hard to understand what is going on if you haven't read the summary or watched the anime. The art doesn't provide a lot of clarity here either since the Mashin Rune Gods are so new and we haven't yet had time to learn how to tell them apart. This means it's impossible to determine who does what in the battle. If I didn't know from watching the anime 15 years ago who actually defeats whom, I wouldn't have a clue now. The final twist also comes with little build up or explanation and I think it would actually be more effective if it hadn't come out of the blue with no warning. Foreshadowing can be powerful, but this series didn't create room for that kind of build up. That means the twist doesn't feel earned to me and feels more like it's just something for shock value. The last page is also very frustrating for me as a reader. We don't get to see how these three girls deal with what they've just lived through. Their task wasn't what they thought it was and I'd love to see how the trio, especially Hikaru, deal with the weight of what they've actually done - what it means for them and for Cephiro. Instead, we just get "the end". This is where the allegory of Emaurade's task as the Pillar falls flat. She alone is responsible for the safety and security of Cephiro. This really could have led into an exploration of suffering versus responsibility, and agency versus powerlessness. With a person's will being the strongest force in Cephiro, it seemed like the series was really building up to exploring each person's responsibility to their own selves and also to the world around them. This allegory had so much potential, but it is barely explored in this final volume. Instead, this is all about in your face PLOT. Everything suffers to get the rest of this story on the page as quickly as possible. Everything suffered in this ending volume - art, characters, allegory, relationships, empathy, even plot itself. This felt rushed and unfortunately ends the series as a bit of a hot mess instead of what it truly could have been. Even though the plot is different, I recommend the anime after reading to get some decent closure on the story of this series.

  11. 5 out of 5

    Sara

    Read more graphic novel reviews at www.graphiclibrary.org. The final volume in part 1 of this series, and it's quite a whirlwind! This entire story seems like it happens over the course of one day, and moves extremely quickly. In this volume, our heroines find all three Rune Gods and have to prove themselves worthy of their power. Each one has a showdown with another Zagato minion, and has to outsmart them as well as out-fight them. Through it all, the adorable Mokona guides them to every temple Read more graphic novel reviews at www.graphiclibrary.org. The final volume in part 1 of this series, and it's quite a whirlwind! This entire story seems like it happens over the course of one day, and moves extremely quickly. In this volume, our heroines find all three Rune Gods and have to prove themselves worthy of their power. Each one has a showdown with another Zagato minion, and has to outsmart them as well as out-fight them. Through it all, the adorable Mokona guides them to every temple and conveniently hides during every battle. Then, it's time for the final showdown with Zagato, and a twist ending you most likely will not see coming! While there are three more books after this, volume 3 is the end of the 1st arc of the story, so there is a bit of finality to it. I get a little nostalgic after reading this volume, and I'm always saddened that there isn't more to this arc. Part 2 is a decent story, but it's not nearly as strong as Part 1. ​My favorite character in this series has to be Mokona, followed closely by Hikaru. As the main character, you're supposed to like Hikaru, but how can you not find this little guy adorable?? Mokona has served as the guide and pack mule for our trio. He store everything you'd need for any sort of trip in the jewel in his head. house and all their provisions is all in Mokona's jewel. ​Mokona and Umi also have a love-hate relationship. She hates that Mokona disappears just when the going-gets-tough, and she's determined to figure out where he goes and why he's so fluffy. This series is full of fun moments, whether it's Umi chasing Mokona, Hikaru drawn with fox ears when she's overly innocent or clueless, or Presia fantasizing about the punishments she'll doll out to those messing up her study. There are also some really great conversations that come about with some of the villains, particularly in this volume, that give this story a different spin on the trope of good-guy-vs-bad-guy. This is a beautiful series, not overly long at 6 volumes total, but it can be difficult to find outside of this 25th Anniversary collector's edition (which is pretty pricy!). Until it gets a reprint in a standard volume, this might be a series that sits on a To-Purchase pile for a while. Sara's Rating: 10/10 Suitability Level: Grades 5-12

  12. 4 out of 5

    z. imama

    The last book in the first "cour" of Magic Knight warriors. The plot twist is always nice, no matter how many times I revisit this awesome series. Again, in hindsight, many things seem rushed and too sudden because of page number restriction, but MKR, both in the idea itself and its aesthetic execution, is always worth more than lukewarm three stars. My longtime favorite. The last book in the first "cour" of Magic Knight warriors. The plot twist is always nice, no matter how many times I revisit this awesome series. Again, in hindsight, many things seem rushed and too sudden because of page number restriction, but MKR, both in the idea itself and its aesthetic execution, is always worth more than lukewarm three stars. My longtime favorite.

  13. 4 out of 5

    Sarah

    A conclusion with a heart-wrenching twist at the end! With their full powers, the Magic Knights can finally complete their mission - only to realize it will take more from them than they ever could have expected. I loved this sweet little series and can't wait to read the sequel trilogy! A conclusion with a heart-wrenching twist at the end! With their full powers, the Magic Knights can finally complete their mission - only to realize it will take more from them than they ever could have expected. I loved this sweet little series and can't wait to read the sequel trilogy!

  14. 4 out of 5

    kerrycat

    that got dark and romantic and convoluted super-fast . . . but this is CLAMP, after all. I can't say I didn't see this coming, just not exactly as it played out. that's some hot psychological mess at the end. that got dark and romantic and convoluted super-fast . . . but this is CLAMP, after all. I can't say I didn't see this coming, just not exactly as it played out. that's some hot psychological mess at the end.

  15. 5 out of 5

    Joe Kerr

    An incredible ending to a fantastic (albeit short) story. This one has it all. The girls reconveNe Gods, defeat the 'William's & in the end must destroy the not-so-captive princess, in order to save that works & this. Really enjoyable tale. Appropriate for all ages. An incredible ending to a fantastic (albeit short) story. This one has it all. The girls reconveNe Gods, defeat the 'William's & in the end must destroy the not-so-captive princess, in order to save that works & this. Really enjoyable tale. Appropriate for all ages.

  16. 5 out of 5

    LauSo

    I do think things happen way too fast and the way they got their mashin was the same formula repeated over and over again. I'm also confused about Zagato and Emeraude, because I could've sworn Zagato ended up with Hikaru. This is only based in the few memories I have of the anime. I do think things happen way too fast and the way they got their mashin was the same formula repeated over and over again. I'm also confused about Zagato and Emeraude, because I could've sworn Zagato ended up with Hikaru. This is only based in the few memories I have of the anime.

  17. 5 out of 5

    Matthew

    The story moves quite rapidly as the characters continue to get new spells out of the power of friendship and because reasons. There is a good plot twist at the end, but I still don’t think this manga aged super well. I do still recommend it as an intro to manga and/or anime.

  18. 4 out of 5

    Rosie (Rosie Reads)

    4.5 stars! Woah. What an ending. I need Magic Knight Rayearth II now!

  19. 5 out of 5

    Mily Cruz

    Shocked!

  20. 4 out of 5

    Isabella

    well, that ending was... HARSH. lol. and unexpected. but also bold.

  21. 5 out of 5

    Nancy Foster

    3 1/2 stars.

  22. 5 out of 5

    Annie

    look, I had low expectations for the ending*, but still... wtf *I know this is not really the ending, but it´s essentially a season finale

  23. 4 out of 5

    Kristen

    Well that took a weird turn...

  24. 4 out of 5

    Myrna

    A stunning ending I've read and watched Magic Knight Rayearth many times over the years, but the ending to the first act still stuns me every time. Utterly gorgeous. A stunning ending I've read and watched Magic Knight Rayearth many times over the years, but the ending to the first act still stuns me every time. Utterly gorgeous.

  25. 4 out of 5

    Kelsie

    Favorite volume of the series with that sucker punch of an ending. Also, how is this rated 7+?! Very, very dark, but maybe that’s my adult lens and experiences speaking.

  26. 4 out of 5

    Kurtis Burkhardt

    It’s an alright series, The story’s not all that great but the artwork is pretty great 👌😁💕

  27. 4 out of 5

    Natalie

    ONE HUNDRED PERCENT DID NOT SEE THAT ENDING COMING. I really wish the rest of this series was as complicated and nuanced as the ending was (though I also wish it was a little less abrupt -- perhaps the sequel series will solve that!). Up until the ending, everything is too easy and the girls magically fix everything without struggling much, same as the previous volumes. But that ending, though... I didn't feel any lasting power from the rest of this series, but for that twist alone, I'm glad I pi ONE HUNDRED PERCENT DID NOT SEE THAT ENDING COMING. I really wish the rest of this series was as complicated and nuanced as the ending was (though I also wish it was a little less abrupt -- perhaps the sequel series will solve that!). Up until the ending, everything is too easy and the girls magically fix everything without struggling much, same as the previous volumes. But that ending, though... I didn't feel any lasting power from the rest of this series, but for that twist alone, I'm glad I picked this up again, even if I'm not sure I'd ever reread it due to its overall lack of complexity: characters like Ferio disappeared entirely with zero closure, we don't find out what happens after (view spoiler)[the girls are transported back home (hide spoiler)] , and Zagato needed more page-time to really pack some power into the ending's punch.

  28. 5 out of 5

    Y

    This review has been hidden because it contains spoilers. To view it, click here. The last of the first part of the series ends at pretty much break-neck speed, as, if you were to think of Rayearth's story in terms of an RPG, basically 75% of a game gets summed up in just the remaining 33% of the manga series. And it also ends incredibly suddenly, even if they already had a second series planned ahead of time. There's no time for catharsis, just "Here's the end; enjoy, kiddos!" Middle school self was undoubtedly shocked and heartbroken at the turn of events at the time, but m The last of the first part of the series ends at pretty much break-neck speed, as, if you were to think of Rayearth's story in terms of an RPG, basically 75% of a game gets summed up in just the remaining 33% of the manga series. And it also ends incredibly suddenly, even if they already had a second series planned ahead of time. There's no time for catharsis, just "Here's the end; enjoy, kiddos!" Middle school self was undoubtedly shocked and heartbroken at the turn of events at the time, but myself now is pretty much just "Well, the art was definitely pretty all throughout, at least."

  29. 5 out of 5

    Elizabeth

    I highly recommend this manga to fans of the genre, either newbies or readers of many manga series. It's a great magical girl series that is quick and fun, but also teaches some great lessons, and has wonderful art. (CLAMP always do ^_^). The whole series was an enjoyable read, and I liked both the characters and world building. Can't wait to get my hands on the second part. Overall, 4.5/5 stars for the series. I highly recommend this manga to fans of the genre, either newbies or readers of many manga series. It's a great magical girl series that is quick and fun, but also teaches some great lessons, and has wonderful art. (CLAMP always do ^_^). The whole series was an enjoyable read, and I liked both the characters and world building. Can't wait to get my hands on the second part. Overall, 4.5/5 stars for the series.

  30. 5 out of 5

    Kelley

    I still really enjoyed this series, but I am going to have to give this particular novel only an average rating because I felt it was a little too rushed. There just wasn't enough information given about Princess Emeraude's motivations and feelings... she just suddenly turns from innocent young girl to murderous woman. I still really enjoyed this series, but I am going to have to give this particular novel only an average rating because I felt it was a little too rushed. There just wasn't enough information given about Princess Emeraude's motivations and feelings... she just suddenly turns from innocent young girl to murderous woman.

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