The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight!
Master of Chaos
The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight!
Compare
Paul Christensen –
Five stages to this trip: First on a slave-trading ship Manacled and flogged by orcs, Keel-hauled, a plank to walk. If you pull through, you’re in Ashkyos, Gate to the Wastes of Chaos. Here a mongoose friend may aid you If his manner doesn’t faze you. Then up the River Ashen On a boat, or other fashion, Just toiling through the wastelands With an ever-decreasing waistband To a town that’s full of mutants, All inbred with chaos pollutants. Better sleep with one eye open, When that tentacle comes a gropin'. Then Five stages to this trip: First on a slave-trading ship Manacled and flogged by orcs, Keel-hauled, a plank to walk. If you pull through, you’re in Ashkyos, Gate to the Wastes of Chaos. Here a mongoose friend may aid you If his manner doesn’t faze you. Then up the River Ashen On a boat, or other fashion, Just toiling through the wastelands With an ever-decreasing waistband To a town that’s full of mutants, All inbred with chaos pollutants. Better sleep with one eye open, When that tentacle comes a gropin'. Then finally you’re in Kabesh (By this stage you weigh far less) Where, amongst the evil ruins, There’s a three-way struggle brewing.
David Sarkies –
This time you begin with nothing 11 August 2013 This is one of the better Fighting Fantasy gamebooks in that while it is still fantasy it is somewhat different to many of the others that I have encountered later on in the series. Okay, it still involves you, a great warrior, dealing with some nasty bad guy who has stolen an artifact that could cause serious problems to the world at large, but the way that this book was drafted, and one of the stats, made it stand out from many of the others that This time you begin with nothing 11 August 2013 This is one of the better Fighting Fantasy gamebooks in that while it is still fantasy it is somewhat different to many of the others that I have encountered later on in the series. Okay, it still involves you, a great warrior, dealing with some nasty bad guy who has stolen an artifact that could cause serious problems to the world at large, but the way that this book was drafted, and one of the stats, made it stand out from many of the others that I have read. The one thing that I liked about this book was a statistic called notoriety, Basically that stat measures how much of a scene that you have made within one of the cities in the book. If the score gets too high you are basically forced to leave the city, whether you have done everything there or not. Okay, while I am ignoring the basic states, which include luck and the fighting stats, I did measure my noteriety, and you can get everything you need in the city without it going over 8, which is the number that causes you to be ejected. Another thing that I liked is that you start with basically nothing: no sword, shield, armour, gold, or food. That makes the first part of the adventure particularly hard because you are on a slave ship (as a means of smuggling you into the city) and you do take a fair swag of damage during that part. Once you are off the ship you have to get enough gold to equip yourself, but also not attract too much attention, as the notoriety stat indicates. The other thing that I liked about this particular book was that it was not exactly linear. It worked a little like the Grailquest books (which I hope to get to some time in the near future, once I have gone through all the Fighting Fantasy gamebooks) in that you can go and explore various places, but you would always return to a central point where you can then go off and explore some place else. It actually made making your way through the book much easier than some of the more linear ones where making the right decision pretty much came down to guess work (or where if you made the wrong decision you could end up missing an important part of the adventure).
Tazio Bettin –
This fighting fantasy book was surprisingly enjoyable. I say surprisingly because I wasn't expecting it to be this good. Maybe it was the disappointment of Battleblade Warrior and Fangs of Fury, but my expectations weren't too high. Instead, it's been pretty enjoyable. And I can't hide, it's refreshing to be able to beat a Fighting Fantasy book in the first reading. First, I loved having skills to choose between in addition to the usual character creation rules. Having a chance to customize the c This fighting fantasy book was surprisingly enjoyable. I say surprisingly because I wasn't expecting it to be this good. Maybe it was the disappointment of Battleblade Warrior and Fangs of Fury, but my expectations weren't too high. Instead, it's been pretty enjoyable. And I can't hide, it's refreshing to be able to beat a Fighting Fantasy book in the first reading. First, I loved having skills to choose between in addition to the usual character creation rules. Having a chance to customize the character a tiny bit is not bad at all, and it adds some depth to the playing experience. Second, I loved how the book makes it possible to (almost) freely explore the cities in which you find yourself. I felt encouraged to explore all I could. Third, Jesper the talking mongoose was possibly the most adorable character I ever encountered in a FF book. All in all don't expect anything breathtaking. As usual, you're the nameless adventurer who must stop an evil wizard. What is it with Fighting Fantasy books that always involve evil wizards... you'd think magic would be illegal in Titan after so many dangerous sorcerers... instead. Oh well. But low originality on the premises apart, it's a pretty nice book. One can't expect every book of the series to be as great as Creature of Havoc or Legend of the Shadow Warriors. Or Bloodbones.
Geoff Stratton –
I picked up this book with minimal expectations and ended up liking it immensely. Master of Chaos begins as yet another Fighting Fantasy kill the evil wizard/retrieve the stolen artifact/save the world scenario, dispatching you to the corrupted continent of Khul in pursuit of a creep named Shanzikuul who stole a magic staff, but it quickly builds up a darker, funnier, and more complex gameworld than most books in the series. Instead of playing a virtuous crusader battling evil, you find yourself I picked up this book with minimal expectations and ended up liking it immensely. Master of Chaos begins as yet another Fighting Fantasy kill the evil wizard/retrieve the stolen artifact/save the world scenario, dispatching you to the corrupted continent of Khul in pursuit of a creep named Shanzikuul who stole a magic staff, but it quickly builds up a darker, funnier, and more complex gameworld than most books in the series. Instead of playing a virtuous crusader battling evil, you find yourself juggling interwoven subplots and goals while fighting and sometimes conspiring with a colorful gallery of mutants, thieves, drunks, pirates, monsters, and demons. One subplot finds you starting the game as a lowly galley slave and having to claw your way to respectability; this requires some thought, as first you have to make some Faustian bargains with various degenerates and sadists to acquire money -- hey, just like real life -- and then buy your normal spate of equipment before you can gain the upper hand on your tormenters. Shadowy pursuers drift in and out of the story, too, and as the adventure progresses they're revealed as sophisticated characters with varying motives instead of just hired assassins. Some encounters even veer into comedy-horror territory, like when you find yourself drinking disgusting mutant slime to regain strength or you wake up in your seemingly quiet riverboat stateroom being strangled by a python that slithered in through the window. (Beneath Nightmare Castle still wins out here though.) Shanzikuul is a venal and earthly bad guy, and you have the option to join him in his vile pursuits if you decide your life is better spent on debauchery instead of old wizards and magic trinkets. Master of Chaos also introduces some secondary abilities like Climbing and Tracking that steer the course of the story, and you get a "Notoriety" score that may force you to abandon civilization fast as the city watch recognizes you. As usual, you won't win if you don't stack your abilities at the beginning of the game; after a while you wonder why these books bother with random attributes at all since many of the adventures are impossible if you lack elite Skill and Stamina. Quibbling aside, this is one of the better books in the series.
Juho Pohjalainen –
The city is great, the elf rival is great, the desert stands only second to Temple of Terror, but the bits at the slave ship and the unremarkable dungeon itself scratch away the final fifth star.
Ian –
Not as good as Vault of the Vampire but a good one none the less!
katrina Stirling –
Was a little short adventure lol... will be better next time :)
Nick Green –
Paul Gibbons –
Richard –
J.H.G. Foss –
Ekel Adolf –
Mark –
OTIS –
Sandy Morley –
Luis Alexandre –
Renato –
Nuno Ferreira –
Carlos –
Timothy –
Erik Indigo –
Simon Payne –
Steven –
Marcus Morrisey –
Ryan Pascall –
Wayne Farmer –
Anthony –
Pedro António –
Brian Connelly –
Michael –
K. Burnett –
Aaron Gunderson –
Raquel –
Shawna –
Mark Hearn –
Cake –
Craig –
John Somers –
Paul –
Quickben –
Haoie –
Zoe Robinson –
Leon Chia –
Debbie –
Trebek –
Adam –
Dave –
Emily –
Fredrik –
Joanna –
Vitor Santos –