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Dungeons & Dragons: Forgotten Realms Classics, Volume 2

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The classic DC Comics Forgotten Realms series gets collected for the first time! Join Priam, Vartan, Ishi, Foxilon, and Minder aboard the Realms Master, captained by the powerful mage Dwalimor Omen, as they seek to dispose of dangerous magic items that threaten the Realms! This action-packed second volume collects issues #9-14 of the fan-favorite series, plus the TSR World The classic DC Comics Forgotten Realms series gets collected for the first time! Join Priam, Vartan, Ishi, Foxilon, and Minder aboard the Realms Master, captained by the powerful mage Dwalimor Omen, as they seek to dispose of dangerous magic items that threaten the Realms! This action-packed second volume collects issues #9-14 of the fan-favorite series, plus the TSR Worlds Annual that introduces Spelljammer to comics!


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The classic DC Comics Forgotten Realms series gets collected for the first time! Join Priam, Vartan, Ishi, Foxilon, and Minder aboard the Realms Master, captained by the powerful mage Dwalimor Omen, as they seek to dispose of dangerous magic items that threaten the Realms! This action-packed second volume collects issues #9-14 of the fan-favorite series, plus the TSR World The classic DC Comics Forgotten Realms series gets collected for the first time! Join Priam, Vartan, Ishi, Foxilon, and Minder aboard the Realms Master, captained by the powerful mage Dwalimor Omen, as they seek to dispose of dangerous magic items that threaten the Realms! This action-packed second volume collects issues #9-14 of the fan-favorite series, plus the TSR Worlds Annual that introduces Spelljammer to comics!

30 review for Dungeons & Dragons: Forgotten Realms Classics, Volume 2

  1. 5 out of 5

    Shannon Appelcline

    “The Morning After” is a fine story, mainly notable for its illumination of backstory [7]. “Head Cheeeese” is a little shallow, but gives Morales a fun excuse for some stylistic drawing and Grubb an excuse to feed us some backstory on our favorite halfling [6]. “Triangles” is a very good look at the character and backstory of a couple of our characters, with just enough adventure thrown in to keep things going [8]. The TSR Worlds annual that finishes things off is unfortunately a letdown, as mos “The Morning After” is a fine story, mainly notable for its illumination of backstory [7]. “Head Cheeeese” is a little shallow, but gives Morales a fun excuse for some stylistic drawing and Grubb an excuse to feed us some backstory on our favorite halfling [6]. “Triangles” is a very good look at the character and backstory of a couple of our characters, with just enough adventure thrown in to keep things going [8]. The TSR Worlds annual that finishes things off is unfortunately a letdown, as most of the chapters are meaningless stops on worlds without sufficient plot [5]. Overall, though, still a good book.

  2. 5 out of 5

    Hector Ibarraran

    This book has some pretty good stories. It is true that a lot of them feel dated, but they're still fun, and in some cases really strange. "Head Cheese," for instance, was not at all what I was expecting from an old collection of D&D comics. I am not sure that it would get written nowadays, but it was really good. My only complain was the entire Spelljammers section. It is still worth reading the other stories, but I found myself getting bored and skipping ahead once I got there. That said, it w This book has some pretty good stories. It is true that a lot of them feel dated, but they're still fun, and in some cases really strange. "Head Cheese," for instance, was not at all what I was expecting from an old collection of D&D comics. I am not sure that it would get written nowadays, but it was really good. My only complain was the entire Spelljammers section. It is still worth reading the other stories, but I found myself getting bored and skipping ahead once I got there. That said, it was interesting to get a sampling of some of the other D&D worlds in the series, and since I have a ton of D&D comics, I'll be looking forward to checking them out. It's interesting to think that there was an entire universe built around the Forgotten Realms universe, and that said universe spilled into the young brains of millions of kids back when this series was published thanks to the magic of table top RPGs. A fun read, but leafing though the Spelljammers annual is all you should do. It took me a month to read this comic, because I didn't want to have to read that part. The other stories are totally worth it.

  3. 5 out of 5

    Robert

    I enjoyed the Realms-centred stories but boy howdy did all that good character development get sidetracked by that random Spelljammer stuff.

  4. 5 out of 5

    David

    I wanted to like this. I like Jeff Grub and I like the Forgotten Realms. Unfortunately, the characters here aren't interesting and their adventures are dull. it's awful!! The art is also rough. The elf always looks homely and a little sinister and the halfling often seems to be the wrong size. This volume also includes a Spelljammer cross over which really is awful to the point of being unreadable. This doesn't quite deserve a one star rating, but its close. I wanted to like this. I like Jeff Grub and I like the Forgotten Realms. Unfortunately, the characters here aren't interesting and their adventures are dull. it's awful!! The art is also rough. The elf always looks homely and a little sinister and the halfling often seems to be the wrong size. This volume also includes a Spelljammer cross over which really is awful to the point of being unreadable. This doesn't quite deserve a one star rating, but its close.

  5. 4 out of 5

    Colin

    Another visit with old friends . . . I had enjoyed volume 1, and volume 2 was almost as good. I see that volume 4 is available for Kindle Fire too, but volume 3 is not. That is so strange and illogical, it hurts my brain . . .

  6. 5 out of 5

    Nathan Albright

    Although it is rare for me to read graphic novels, from time to time I enjoy them, and this book was a pleasant reminder of why such things are enjoyable even for someone who appreciates text as much as I do.  Existing halfway between standard books and cartoons, a book like this seeks to convey a sense of adventure both through text (especially capturing dialogue) as well as visuals to convey action, this particular book (and others like it) serve as a way of indulging in the interest of the re Although it is rare for me to read graphic novels, from time to time I enjoy them, and this book was a pleasant reminder of why such things are enjoyable even for someone who appreciates text as much as I do.  Existing halfway between standard books and cartoons, a book like this seeks to convey a sense of adventure both through text (especially capturing dialogue) as well as visuals to convey action, this particular book (and others like it) serve as a way of indulging in the interest of the reader to vicariously enjoy a sense of adventure through the quests of a set of generally appealing and diverse set of characters.  In reading this particular story I found myself somewhat in media res, since it does not include the first eight stories of the series (which were presumably included in a previous volume that my library just happens not to have in its bookstacks).  At any rate, I saw this book as enjoyable and as somewhat complex in its dealings, reminding the reader that in a world like that of the Forgotten Realms that there are many different layers to the sense of adventure that can be appreciated. At their basis, though, the seven stories of this particular volume are not particularly complicated.  The first story, "The Morning After," tells the story of the party's successful escape on their ship from a dangerous attack after suffering the effects of a hangover.  This theme of the downside of chemical dependency is explored in the next story, "Head Cheese," which looks at a halfling that had a relapse to an addiction to cheese, with dangerous consequences.  The next three stories are a three-part story called Triangles, which looks at a somewhat forced love triangle between the brave but not very wise paladin Priam Agrivar and two ladies.  In the first story the party seeks to recover an artifact that leads them in contact with a mysterious Jasmine, a thief who reminds Agrivar of someone else, namely her mother.  The finding of the artifact was a trap, though, and this has consequences, as while Jasmine and Ishi engage in a duel of hearts for Agrivar's love, a powerful group of mages is coming to arrest the wizard Dwalimor Omen for serious crimes that he has a hard time defending himself from because he was acting on orders from a previous ruler of a wizarding society who has gone mad and was replaced by Omen's vengeful ex-girlfriend.  After this there are stories about a lich in love as well as "Jammers," a tale about an interplanetary group of adventurers. So, what are the complexities one sees here.  The Forgotten Realms are a universe full of many inhabited planets with many and diverse sentient beings.  The party itself contains a well-balanced group of characters that includes a paladin, a monk, a rogue, and a wizard among them, and they are engaged in various efforts to recover loot that lead them into frequent trouble.  Meanwhile, there are beings in other planets that occasionally interact with adventurers who go from place to place looking for their own adventures.  And beyond the physical universe there are other planes of existence that can create problems.  Characters deal with the tension between intellect and wisdom, the problems of knowing what is in their own hearts, and the loyalty to friends and one's party that can turn a diverse group of people with their own dark personal stories into something closely resembling a loving family.  One can see all of this a recognition of the immense spread of the universe but of the longing to be a part of a loving community within that larger universe.

  7. 5 out of 5

    Gareth

    Another fun read, we get to see a bit more of the back stories for some of the characters, and then meet some new protagonists as well. While the Spelljammer portion took us away from the characters I have come to know and love, was still an interesting story and tied into the main thread eventually.

  8. 4 out of 5

    Jdetrick

    The first time I really noticed Rags Morales' art was reading these comics years ago, and I loved it then as I do now. I was also impressed with how well I thought Jeff Grubb scripted the series, since he wasn't a comic book scribe. Good, solid fantasy. The first time I really noticed Rags Morales' art was reading these comics years ago, and I loved it then as I do now. I was also impressed with how well I thought Jeff Grubb scripted the series, since he wasn't a comic book scribe. Good, solid fantasy.

  9. 4 out of 5

    Oron

    3.5 stars. Still fun, but the long, annual story at the end wasn't doing it for me. Would be "truly" 4 stars without it. Fun story, interesting twists and charecters. Hope the remaining two volumes will be as entertaining. 3.5 stars. Still fun, but the long, annual story at the end wasn't doing it for me. Would be "truly" 4 stars without it. Fun story, interesting twists and charecters. Hope the remaining two volumes will be as entertaining.

  10. 5 out of 5

    Ethan

    First half is just as good as volume one but the Spelljammer crossover is fairly awful with no sense of pacing, which is a shame because spelljammer is a pretty cool setting.

  11. 5 out of 5

    Quinton Baran

    A fun comic with good art and the story is pretty decent. There are some silly inside jokes, but generally the flow is pretty straight forward.

  12. 5 out of 5

    O'Rety

    The Realms Master crew story arc continues to be decent, even if noticeably a notch down in quality (both art and writing). However, the Spelljammer tie-in at the end was probably the most preposterous, incoherent, lazy-drawn and just plainly bad piece of comics I've ever had dubious pleasure of reading and I seriously hope they are going to knock this off in the following issues as I don't ever fancy repeating the experience. The Realms Master crew story arc continues to be decent, even if noticeably a notch down in quality (both art and writing). However, the Spelljammer tie-in at the end was probably the most preposterous, incoherent, lazy-drawn and just plainly bad piece of comics I've ever had dubious pleasure of reading and I seriously hope they are going to knock this off in the following issues as I don't ever fancy repeating the experience.

  13. 4 out of 5

    Keith Irwin

    This is the second collected volume of DC's Forgotten Realms series. Jeff Grubb's writing continues to shine in this one, really fleshing out the characters and their relationships well while also giving good action, including nice clear action scenes. I quite enjoyed this volume. It ends with the inclusion of an annual which connects this book with Advanced Dungeons & Dragons and introduces Spelljammer. The annual is pretty terrible, with a strange, meandering plot and honestly the whole idea of This is the second collected volume of DC's Forgotten Realms series. Jeff Grubb's writing continues to shine in this one, really fleshing out the characters and their relationships well while also giving good action, including nice clear action scenes. I quite enjoyed this volume. It ends with the inclusion of an annual which connects this book with Advanced Dungeons & Dragons and introduces Spelljammer. The annual is pretty terrible, with a strange, meandering plot and honestly the whole idea of adding spaceflight to the D&D universe is well, weird, especially since it takes place in the same time period as the other comics where there's no modern technology at all. Plus the artist manages to ruin the best thing about the art from the original series: Varja was always drawn to have a figure suitable for a strong, athletic woman with broad, strong shoulders and powerful-looking thighs. In the annual the artist draws her with a generic "sexy female" figure who is built exactly the same as every other female character in the annual. Sigh. Anyway, the annual is terrible, but the rest of the book, which is the bulk of it, is quite good and I enjoyed it. It kept me guessing about what would happen and developed the characters really well.

  14. 5 out of 5

    David

    Volume 2 starts off with Dwalimor Omen's crew entering a new story arc involving a winged girl. The issues provide more backstory for Omen himself and the halfling, plus a little budding relationship for paladin. It flows onto a Spelljammer plotline, which I'm not too familiar with, as Spelljammer was a bit too fantastic for me, so I never really liked the setting. The spelljammer parts were a bit dull, and the bits where they encounter local inhabitants were poorly done - I just can't imagine a Volume 2 starts off with Dwalimor Omen's crew entering a new story arc involving a winged girl. The issues provide more backstory for Omen himself and the halfling, plus a little budding relationship for paladin. It flows onto a Spelljammer plotline, which I'm not too familiar with, as Spelljammer was a bit too fantastic for me, so I never really liked the setting. The spelljammer parts were a bit dull, and the bits where they encounter local inhabitants were poorly done - I just can't imagine any random inhabitant of Krynn (yes, Krynn is featured) or Toril to not react much to spacefarers, or a random Realms inhabitant to know what an "asteroid" is. So Omen's crew was fine, the Spelljammer parts, not so much. Plus the artwork seems pretty poor here - seemed very inconsistent in quality.

  15. 4 out of 5

    James Bowman

    The Forgotten Realms portions are still great (although one of Jasmine's nicknames for Ishi makes Jasmine rather less likable than I remembered), but the TSR Worlds Annual at the end of this collection is rather lackluster (in spite of - or perhaps because of - the story taking the cast to the settings of the other DC D&D comics). The Forgotten Realms portions are still great (although one of Jasmine's nicknames for Ishi makes Jasmine rather less likable than I remembered), but the TSR Worlds Annual at the end of this collection is rather lackluster (in spite of - or perhaps because of - the story taking the cast to the settings of the other DC D&D comics).

  16. 4 out of 5

    Laurla2

    read in the book Dungeons & Dragons: Forgotten Realms Classics Omnibus Volume 1

  17. 4 out of 5

    Benjamin

    Same rules apply Lady's and Jent's Same rules apply Lady's and Jent's

  18. 5 out of 5

    Frans Kempe

    The adventure continues with Omar is accused of treason, a backstory of the halfling and a crossover story with Spelljammer about Jasmine. Fun and quick action.

  19. 5 out of 5

    James

    The Spelljammer crossover in the last few issues? Stunningly awkward and amazingly late 80s.

  20. 5 out of 5

    J.

    3.5/5. Really fun.

  21. 4 out of 5

    Thomas

  22. 4 out of 5

    OTIS

  23. 5 out of 5

    Melmoth

  24. 5 out of 5

    Lindsay

  25. 5 out of 5

    Joe Paradowski

  26. 5 out of 5

    Dale Donovan

  27. 4 out of 5

    Joseph Biltner

  28. 5 out of 5

    David

    A delightful series that goes back to the good old days of D and D. It has fun, compelling characters and it is amazing to see a D and D story brought to life visually so well. It is the best visual representation of D and D stories ever.

  29. 4 out of 5

    Eyeball Monster

  30. 5 out of 5

    Luke Henderson

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